Influence Campaign
An influence campaign
is a most dangerous game
with the most serious of consequences.
When the clock strikes zero,
the game begins.
And, I always play to win.
Ready or not, I pull no punches.
Take no dives.
You best not bring a knife to a gunfight.
You’ll regret that plight.
Bet I’m right.
Don't move.
You’re squarely within my sights.
Doubt you'll keep pace with me.
My mile time is 7 minutes flat, easy.
Best you flee.
Runners, take your mark.
Or have I cheated?
Given myself a head start.
Didn’t hear the shot of the starting gun?
Oh, what fun!
Best you run.
See if you can keep away from me.
But alas, I’m already in your social media feeds,
poisoning your mind drip by drip.
Shall we play this game?
If so, you best learn quick,
for in a game of influence, only one prevails,
and I wrote the fucking manuscript.
Mass hysteria is my currency.
I’m flush in it, you’ll see.
Dame Atwood has nothing on me.
So, who’s afraid of little ‘ole me?
The world should be.
The hellfire I rain down will last centuries.
So what’ll I get you to believe?
That the world is flat?
Been there, done that.
What’s my second act?
Like, follow, and comment below.
Submit your email–you’ll be the first to know.